Visual Studio For Mac Tutorial

After spending months in preview, Microsoft today is officially launching its Visual Studio coding platform for the Mac (via VentureBeat). Visual Studio allows developers to code applications using Microsoft's integrated development environment (IDE) on Apple's macOS platform, which they can sync across both Windows and Mac devices.
Thanks to integration with Xamarin, a cross-platform software development company that Microsoft acquired last year, Visual Studio encourages macOS and iOS developers 'to use Microsoft’s development tools, since they will no longer need a Windows computer or virtual machine to do so.' Xamarin Studio is expected to eventually close for good following a full integration into Microsoft.
“Developers get a great IDE and a single environment to not only work on end-to-end solutions — from mobile and web apps to games — but also to integrate with and deploy to Azure,” Scott Guthrie, executive vice president of the Microsoft Cloud and Enterprise group, said in a statement. “Whether you use C#, F#, .NET Core, ASP.NET Core, Xamarin or Unity, you’ll get a best-in-class development environment, natively designed for the Mac.”
Visual Studio has been designed natively for macOS, according to Microsoft, letting developers manage their code hosted by any provider, including GitHub and Visual Studio Team Services. Developers can build, connect, and tune native mobile apps for iOS, macOS, and Android while also having the ability to create web applications thanks to support for ASP.NET Core. In terms of programming languages, the C# and F# languages are supported.
There are three different versions of Visual Studio for Mac that users can download, including Visual Studio Community, Visual Studio Professional, and Visual Studio Enterprise. Microsoft markets Community as its free, but 'fully-featured,' IDE for students and individual developers. Professional targets small teams with subscription benefits, while more 'demanding' users and projects with larger scale are suggested to look into Enterprise.
For its cloud subscriptions, there are yearly and monthly options available to users interested in the higher-tier Visual Studio plans. An annual subscription to Visual Studio Professional costs $539/year while a monthly subscription costs $45/month. For Visual Studio Enterprise, users will pay $2,999/year or $250/month. Subscribers will be able to earn small credits back each month for the yearly tiers, contingent on their use of different Azure services.
For a detailed breakdown of the differences between each Visual Studio subscription, including individual licenses, check out the app's new website.

See the Prerequisites for.NET Core on Mac topic. Getting started. If you've already installed the prerequisites and Visual Studio for Mac, skip this section and proceed to Creating a project.Follow these steps to install the prerequisites and Visual Studio for Mac.

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A great strength of C++ is the ability to target multiple platforms without sacrificing performance. If you are using the same codebase for multiple targets, then CMake is the most common solution for building your software. You can use Visual Studio for your C++ cross platform development when using CMake without needing to create or generate Visual Studio projects. Just open the folder with your sources in Visual Studio (File > Open Folder). Visual Studio will recognize CMake is being used, then use metadata CMake produces to configure IntelliSense and builds automatically. You can quickly be editing, building and debugging your code locally on Windows, and then switching your configuration to do the same on Linux all from within Visual Studio.

Teams working on these types of code bases may have developers who have different primary operating systems, e.g. some people are on Linux (and may be using the Visual Studio Code editor) and some are on Windows (probably using the Visual Studio IDE). In an environment like this, the choice of tools may be up to the developers themselves. You can use Visual Studio in an environment like this without perturbing your other team members or making changes to your source as is. If or when additional configuration is needed it is saved in flat json files that can be saved locally, or shared in source control with other developers using Visual Studio without impacting developers that are not using it.

Visual Studio isn’t just for Windows C and C++ development anymore. If you follow the tutorial below on your own machine, you will clone an open source project from GitHub, open it in Visual Studio, edit, build and debug on Windows with no changes to the project. Then Visual Studio will add a connection to a Linux machine and edit, build and debug it on that remote machine.

The next section shows you how to setup Visual Studio, followed by a section on how to configure your Linux target, and last the tutorial itself – have fun!

Setting up Visual Studio for Cross Platform C++ Development

First you need to have Visual Studio installed. If you have it installed already confirm that you have the Desktop development with C++ and Linux development with C++ workloads installed. If you don’t have Visual Studio installed use this link to install it with the minimal set of components for this tutorial selected. This minimal install is only a 3GB, depending on your download speed installation should not take more than 10 minutes.

Once that is done you are ready to go on Windows.

Configuring your Linux machine for cross platform C++ development

Visual Studio does not have a requirement for a specific distribution of Linux; use any you would like to. That can be on a physical machine, in a VM, the cloud, or even running on Windows Subsystem for Linux. The tools Visual Studio requires to be present on the Linux machine are: C++ compilers, GDB, ssh, and zip. On Debian based systems you can install these dependencies as follows.

2
wget chmod+xcmake-3.11.18033000-MSVC_2-Linux-x86_64.sh

You can see the options for running it with –help. We recommend that you use the –prefix option to specify installing in the /usr/local path as that is the default location Visual Studio looks for CMake at.

git clonehttps://github.com/bulletphysics/bullet3.git

Now open the root project folder, bullet3, that was created by cloning the repo in Visual Studio. Use the menu option File > Open > Folder which will detect and use the CMakeLists.txt file or you can use File > Open > CMake to select the desired CMakeLists.txt file directly.

You can also clone a git repo directly within Visual Studio which will automatically open the folder when you are done.

As soon as you open the folder your folder structure will be visible in the Solution Explorer.

This view shows you exactly what is on disk, not a logical or filtered view. By default, it does not show hidden files. To see them, select the show all files button in the Solution Explorer.

Step 2 – Use targets view

When you open a folder that uses CMake, Visual Studio will automatically generate the CMake cache. This will take a few moments, or longer depending on the size of your project. The status of this process is placed in the output window. It is complete when you see the message “Target info extraction done”.

After this completes, IntelliSense is configured, the project can build, and you can launch the application and debug it. Visual Studio also now understands the build targets that the CMake project produces. This enables an alternate CMake Targets View that provides a logical view of the solution. Use the Solutions and Folders button in the Solution Explorer to switch to this view.

Here is what that view looks like for the Bullet SDK.

This gives us a more intuitive view of what is in this source base. You can see some targets are libraries and others are executables. You can expand these nodes and see the source that comprises them independent of how it is represented on disk.

Step 3 – Set breakpoint, build and run

For this tutorial, use an executable to get something that can just run and get into the debugger. Select AppBasicExampleGui and expand it. Open the file BasicExample.cpp. This is an example program that demonstrates the Bullet Physics library by rendering a bunch of cubes arranged as a single block that are falling and smash apart on hitting a surface. Next set a break point that will be triggered when you click in the running application. That is handled in a method within a helper class used by this application. To quickly get there select CommonRigidBodyBase that the struct BasicExample is derived from around line 30. Right click and choose Go to Definition. Now you are in the header CommonRigidBodyBase.h. In the browser view above your source you should see that you are in the CommonRigidBodyBase. To the right you can select members within to examine, drop that selection down and select mouseButtonCallbackwhich will take you to the definition of that function in the header.

Place a breakpoint on the first line within this function. This will trigger when you click a mouse button within the window of the application when launched under the Visual Studio debugger.

To launch the application, select the launch dropdown with the play icon that says “Select Startup Item” in the toolbar.

In the dropdown select AppBasicExampleGui.exe. Now press the launch button. This will cause the project to build our application and necessary dependencies, then launch it with the Visual Studio debugger attached. It will take a few moments while this process starts, then the application will appear.

Move your mouse into the application window, click a button, and the breakpoint will be triggered. This pause execution of your program, bring Visual Studio back to the foreground, and you will be at your breakpoint. You will be able to inspect the application variables, objects, threads, memory, and step through your code interactively using Visual Studio. You can click continue to let the application resume and exit it normally or cease execution within Visual Studio using the stop button.

What you have seen so far is by simply cloning a C++ repo from GitHub you can open the folder with Visual Studio and get an experience that provides IntelliSense, a file view, a logical view based on the build targets, source navigation, build, and debugging with no special configuration or Visual Studio specific project files. If you were to make changes to the source you would get a diff view from the upstream project, make commits, and push them back without leaving Visual Studio. There’s more though. Let’s use this project with Linux.

Step 4 – Add a Linux configuration

So far, you have been using the default x64-Debug configuration for our CMake project. Configurations are how Visual Studio understands what platform target it is going to use for CMake. The default configuration is not represented on disk. When you explicitly add a configuration a file CMakeSettings.json is created that has parameters Visual Studio uses to control how CMake is run, as well as when it is run on a remote target like Linux. To add a new configuration, select the Configuration drop down in the toolbar and select “Manage Configurations…”

The Add Configuration to CMakeSettings dialog will appear.

Here you see Visual Studio has preconfigured options for many of the platforms Visual Studio can be configured to use with CMake. If you want to continue to use the default x64-Debug configuration that should be the first one you add. You want that for this tutorial so can switch back and forth between Windows and Linux configurations. Select x64-Debug and click Select. This creates the CMakeSettings.json file with a configuration for “x64-Debug” and switches Visual Studio to use that configuration instead of the default. This happens very quickly as the provided settings are the same as the default. You will see the configuration drop down no longer says “(default)” as part of the name.

You can use whatever names you like for your configurations by changing the name parameter in the CMakeSettings.json.

Now that you have a configuration specified in the configuration dropdown Manage Configurations option opens the CMakeSettings.json file so you can adjust values there. To add a Linux configuration right click the CMakeSettings.json file in the solution explorer view and select Add Configuration.

This provides the same Add Configuration to CMakeSettings dialog you saw before. This time select Linux-Debug, then save the CMakeSettings.json file. Now in the configuration drop down select Linux-Debug.

Since this is the first time you are connecting to a Linux system the Connect to Remote System dialog will appear.

Provide the connection information to your Linux machine and click Connect. This will add that machine as your default remote machine which is what the CMakeSetttings.json for Linux-Debug is configured to use. It will also pull down the headers from your remote machine so that you get IntelliSense specific to that machine when you use it. Now Visual Studio will send your files to the remote machine, then generate the CMake cache there, and when that is done Visual Studio will be configured for using the same source base with that remote Linux machine. These steps may take some time depending on the speed of your network and power of your remote machine. You will know this is complete when the message “Target info extraction done” appears in the CMake output window.

Step 5 – Set breakpoint, build and run on Linux

Since this is a desktop application you need to provide some additional configuration information to the debug configuration. In the CMake Targets view right click AppBasicExampleGui and choose Debug and Launch settings.

This will open a file launch.vs.json that is in the hidden .vs subfolder. This file is local to your development environment. You can move it into the root of your project if you wish to check it in and save it with your team. In this file a configuration has been added for AppBasicExampleGui. These default settings work in most cases, as this is a desktop application you need to provide some additional information to launch the program in a way you can see it on our Linux machine. You need to know the value of the environment variable DISPLAY on your Linux machine, run this command to get it.

In my case this was :1. In the configuration for AppBasicExampleGui there is a parameter array “pipeArgs”. Within there is a line “${debuggerCommand}”. This is the command that launches gdb on the remote machine. Visual Studio needs to export the display into this context before that command runs. Do so by modifying that line as follows using the value of your display.

Now in order to launch and debug our application, choose the “Select Startup Item” dropdown in the toolbar and choose AppBasicExampleGui.

Now press that button or hit F5. This will build the application and its dependencies on the remote Linux machine then launch it with the Visual Studio debugger attached. On your remote Linux machine, you should see an application window appear with the same falling bunch of cubes arranged as a single block.

Move your mouse into the application window, click a button, and the breakpoint will be triggered. This pause execution of your program, bring Visual Studio back to the foreground, and you will be at your breakpoint. You should also see a Linux Console Window appear in Visual Studio. This window provides output from the remote Linux machine, and it can also accept input for stdin. It can of course be docked where you prefer to see it and it’s position will be used again in future sessions.

You will be able to inspect the application variables, objects, threads, memory, and step through your code interactively using Visual Studio. This time on a remote Linux machine instead of your local Windows environment. You can click continue to let the application resume and exit it normally or cease execution within Visual Studio using the stop button. All the same things you’d expect if this were running locally.

Look at the Call Stack window and you will see this time the Calls to x11OpenGLWindow since Visual Studio has launched the application on Linux.

What you learned and where to learn more

So now you have seen the same code base, cloned directly from GitHub, build, run, and debugged on Windows with no modifications. Then with some minor configuration settings build, run and debugged on a remote Linux machine as well. If you are doing cross platform development, we hope you find a lot to love here. Visual Studio C and C++ development is not just for Windows anymore.

Further articles

  • Original Linux C++ announcement post, this goes into depth on Linux C++ projects that use msbuild to drive remote compilation.

Visual Studio For Mac Torrent

Documentation links

  • Open folder projects for C++ for any build system
  • Download and setup the Linux workload, the root page for Visual Studio C++ Linux documentation

This section will be updated in the future with links to new articles on Cross Platform Development with Visual Studio.

Give us feedback

Use this link to download Visual Studio 2017 with everything you need to try the steps in this tutorial, then try it with your projects.

Your feedback is very important to us. We look forward to hearing from you and seeing the things you make.

Visual Studio For Mac Tutorial Pdf

As always, we welcome your feedback. We can be reached via the comments below or via email (visualcpp@microsoft.com). If you encounter other problems with MSVC or have a suggestion for Visual Studio please let us know through Help > Send Feedback > Report A Problem / Provide a Suggestion in the product, or via Developer Community. You can also find us on Twitter (@VisualC).