Visual Studio Community 2017 For Mac

I have been trying to use Visual Studio Community 2017 on my Mac to program in C++ recently. It appeared to download correctly and I received no errors, however, it appears to be missing support fo. We are happy to announce the release of Visual Studio 2017 for Mac. Visual Studio for Mac is a new member of the Visual Studio family, enabling developers on macOS to build apps for mobile, web. Visual Studio Community for Mac 2018 full offline installer setup for Mac Visual Studio Community for Mac is a full-featured and free IDE for creating modern applications for Android, iOS, macOS, as well as web applications and cloud services.

  1. Microsoft Visual Studio Community 2017 For Mac
  2. Visual Studio 2017 Versions Comparison
  3. Install Visual Studio Community 2017
  4. Visual Studio Community 2017 Download

At this morning’s Connect(); 2016 keynote, Nat Friedman and James Montemagno introduced Visual Studio for Mac, the newest member of the Visual Studio family.Visual Studio for Mac is a developer environment optimized for building mobile and cloud apps with Xamarin and .NET. It is a one-stop shop for .NET development on the Mac, including Android, iOS, and .NET Core technologies. Sporting a native user interface, Visual Studio for Mac integrates all of the tools you need to create, debug, test, and publish mobile and server applications without compromise, including state of the art APIs and UI designers for Android and iOS.

Both C# and F# are supported out of the box and our project templates provide developers with a skeleton that embodies the best practices to share code across mobile front ends and your backend. Our new Connected Application template gives you both your Android and iOS front ends, as well as its complementary .NET Core-powered backend.

Once you’re up and running, you’ll find the same Roslyn-powered compiler, IntelliSense code completion, and refactoring experience you would expect from a Visual Studio IDE. And, since Visual Studio for Mac uses the same MSBuild solution and project format as Visual Studio, developers working on Mac and Windows can share projects across Mac and Windows transparently.

With multi-process debugging, you can use Visual Studio for Mac to debug both your front end application as well as your backend simultaneously.

Visual Studio for Mac provides an amazing experience for creating mobile apps, from integrated designers to the code editing experience to the packaging and publishing tools. It is complemented by:

  • The full power of the beloved-by-millions C# 7 programming language
  • Complete .NET APIs for Android, iOS, tvOS, watchOS, and macOS
  • The Xamarin.Forms API abstraction to maximize code sharing
  • Access to thousands of .NET libraries on NuGet.org to accelerate your mobile development
  • Highly optimized native code backed by the LLVM optimizing compiler

But we know apps don’t stop at the client, which is why I am so excited about what Visual Studio for Mac brings to backend development, as well.

Check out the release notes for a complete list of what’s included in this product.

It is rare these days for mobile applications to run in isolation; most of them have a backend that does the heavy lifting and connects users.

You can use .NET Core to build your own backend services and deploy these to your Windows or Linux servers on Visual Studio for Mac, while the project templates will get you up and running with an end-to-end configuration.

Additionally developers can easily integrate Azure mobile services into their application for things like push notifications, data storage, and user accounts and authentication with Azure App Services. This is available in the new “Connected Services” project node.

Microsoft Visual Studio Community 2017 For Mac

Whether you are rolling out a custom backend with ASP.NET Core, or consuming pre-packaged Azure services, Visual Studio for Mac will be there for you.

Check out the release notes for a complete list of what’s included in this product.

Today we released the first preview of Visual Studio for Mac, a member of the Visual Studio family, and the story is just beginning. In the coming months we will be working with the Visual Studio and Visual Studio Code teams to bring more features that you love to the Mac, from advanced Web editing capabilities to support for more programming languages via the Server Language Protocol.

Visit the Visual Studio for Mac page and take it for a spin. We look forward to hearing your feedback!

Miguel de Icaza, Distinguished Engineer, Mobile Developer Tools
@migueldeicaza

Miguel is a Distinguished Engineer at Microsoft, focused on the mobile platform and creating delightful developer tools. With Nat Friedman, he co-founded both Xamarin in 2011 and Ximian in 1999. Before that, Miguel co-founded the GNOME project in 1997 and has directed the Mono project since its creation in 2001, including multiple Mono releases at Novell. Miguel has received the Free Software Foundation 1999 Free Software Award, the MIT Technology Review Innovator of the Year Award in 1999, and was named one of Time Magazine’s 100 innovators for the new century in September 2000.

Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac.

Visual Studio for Mac is a full-featured IDE built natively for the Mac, to help you develop, debug, and test anything from mobile and web apps to games. Teams across PC and Mac can share code seamlessly by relying on the same solutions and projects. This is all offered in an IDE that is natively designed for the Mac and feels right at home for any Mac user.

Workloads for mobile, web, cloud and gaming

Mobile Development with C# and .NET

Visual Studio for Mac provides an amazing experience for creating mobile apps using Xamarin, from integrated designers to the code editing experience to the packaging and publishing tools. It is complemented by:

Visual Studio Community 2017 For Mac
  • The full power of the beloved-by-millions C# 7 programming language
  • Complete .NET APIs covering 100% of the APIs for Android, iOS, tvOS, watchOS, and macOS development
  • The Xamarin.Forms API abstraction to maximize code sharing
  • Access to thousands of .NET libraries on NuGet.org to accelerate your mobile development
  • Highly optimized native code backed by the LLVM optimizing compiler

Web development with ASP.NET Core and Azure

Since we released the first Visual Studio for Mac preview last November, we’ve been working hard on porting over the web editor tools from Visual Studio on Windows. Now with this release, you have full support to build out rich web-based applications using ASP.NET Core and front-end languages like HTML5, CSS3, and JavaScript.

And when your web app is perfectly polished and ready for release, you can directly publish to Azure using the new Publish to Azure wizard, without having to leave the IDE.

Building Games using Unity

Newly announced at Build, Visual Studio for Mac now helps you create games using C#, .NET, and Unity.

When paired with Unity 5.6.1 you have full support to build and debug games from within the IDE, including support for:

  • Project support, to easily browse and find your scripts
  • Code completion for methods invoked from the game engine
  • One click debugging support to attach to the Unity editor
Community

Work seamlessly between the Mac and PC

Visual Studio for Mac helps you collaborate with others in your team, regardless of if they’re using a Mac or PC. Solutions and projects work in both Visual Studio for Mac and Visual Studio, making it easy for heterogenous development teams to collaborate on the same projects, across operating systems. This also means that you can easily “round-trip” between machines, without losing any efficiency.

Built for the Mac

Visual Studio 2017 Versions Comparison

Visual Studio for Mac is a new IDE experience built specifically for the Mac, not a direct port of Visual Studio on Windows. This means that the UI is built to feel like you would expect working with a macOS targeted application, from primitive elements like buttons and text to the layout of the application and icons. We’ve also optimized the developer workflow to what developers on a Mac expect, making it feel right at home, without a steep learning curve to adopt.

A preview of what’s coming up next

Install Visual Studio Community 2017

With this release, we’re just getting started, so today we also talked about some great new preview features, which we’ll make available in our alpha channel really soon. These are preview features that are not present on the stable release, but ready for you to try once released and give us feedback:

  • Docker support: supporting deploying and debugging of .NET Core and ASP.NET Core in Docker containers.
  • Azure Functions support: use this preview to develop, debug and deploy Azure Functions from your Mac.
  • Target IoT devices: target IoT devices like Android Things with your C# code and Xamarin.

To try out these preview features, you can subscribe to the Alpha channel in Visual Studio for Mac.

Enjoy! And let us know what you think

If you already have Visual Studio for Mac Preview installed, make sure you update to the latest version from within the app. If you haven’t tried out a preview yet, head on over to VisualStudio.com to download the latest release. To learn more about what’s in this release, check out the release notes.

Note: For everyone who downloads Visual Studio for Mac before May 17th, we’re offering an extended 60-day trial of Xamarin University, free of charge. This includes live instructor-led classes and great content to get you started using Visual Studio for Mac.

We’re very proud of this release and we want to hear what you think – please, send us your feedback! You can use Visual Studio for Mac’s “Report a Problem” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback. Or join the conversation in the Visual Studio for Mac community forums.

Enjoy!

Miguel.

Visual Studio Community 2017 Download

Miguel de Icaza, Distinguished Engineer, Mobile Developer Tools
@migueldeicaza

Miguel is a Distinguished Engineer at Microsoft, focused on the mobile platform and creating delightful developer tools. With Nat Friedman, he co-founded both Xamarin in 2011 and Ximian in 1999. Before that, Miguel co-founded the GNOME project in 1997 and has directed the Mono project since its creation in 2001, including multiple Mono releases at Novell. Miguel has received the Free Software Foundation 1999 Free Software Award, the MIT Technology Review Innovator of the Year Award in 1999, and was named one of Time Magazine’s 100 innovators for the new century in September 2000.