C++ In Visual Studio For Mac

Last month, Microsoft announced the release ofVisual Studio for Mac: a full-featured development environment to help developers on the Mac create apps, games, and services for mobile, cloud, and web. It’s natively designed for macOS, so both the design – from the toolbar to the file dialogs – and the developer workflow should feel right at home to Mac users. It is also a best-in-class advanced C# code editor – with IntelliSense and a refactoring experience that includes a preview of the proposed code changes.

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Mobile and web developers working on the Mac will appreciate the additional features that Visual Studio for Mac provides C# developers, and developers that have used Visual Studio on Windows will feel instantly at home with the familiar solution explorer and menu options. Visual Studio for Mac features first-class support for NuGet – the .NET package manager – which provides access to thousands of prepackaged code libraries; you can also code in F#, and yes, C# 7 features are fully supported!

Cross-platform capabilities don’t end there – Visual Studio for Mac shares the same solution format as its Windows counterpart. Teams with developers on both Mac and Windows can open and work on the same projects, sharing code across platforms and apps. Built-in version control makes it easy to work with small or large teams, on local and remote Git repositories (including GitHub and BitBucket).

Mobile Development

Visual Studio for Mac has a heritage in Xamarin Studio, and thus supports cross-platform application development for iOS, Android, and macOS with Xamarin. By installing the iOS and Android SDKs, you can build cross-platform mobile apps using C#, with complete access to the underlying native APIs (including tvOS and watchOS).

It includes drag-and-drop user interface designers for both iOS and Android, giving you the ability to interactively create native iOS Storyboards and Android XML layouts. Or, if you prefer, you can use Xamarin.Forms XAML to create a re-usable cross-platform user-interface (with a real-time preview option). Whichever option you end up choosing, apps using Xamarin always render native controls and run at native speed.

To make getting started with mobile development easy – we also announced the preview of Xamarin Live Players for iOS and Android, enabling you to start experimenting in seconds. Just pair the app on your phone with Visual Studio for Mac using a QR code and instantly see your app running and you can make live edits along the way. When you want to build complete apps, you can use the simulators and emulators available or test on real phones. Visual Studio for Mac can even help you build and deploy your finished apps to the App Store and Google Play–the archive for publishing build option will guide you through the code-signing and uploading process.

Web and Cloud

Visual Studio for Mac isn’t just for mobile, however. The web editing experience on Visual Studio for Mac comes directly from code ported from Visual Studio (on Windows). It includes support for developing .NET Core apps and ASP.NET Core back-ends, which can be deployed to Windows, Linux, or on Microsoft Azure. The editor also supports full HTML, CSS, and JavaScript syntax highlighting and IntelliSense for your web app’s front-end.

To build for the cloud, the Connected Services feature helps add Azure functionality to mobile apps without leaving the IDE, and .NET Core web apps can be published directly to Microsoft Azure. There’s more cool stuff in the pipeline, including Azure Functions support and the ability to deploy using Docker containers, both of which are currently available in preview.

Games too

Additionally, Visual Studio for Mac includes the ability to build games using Unity, the most popular gaming engine around. You can directly edit your Unity scripts with the same world-class C# editing experience, including full syntax highlighting and IntelliSense. Debugging is also just a button away, with full debugger support for Unity games. For mobile games, you can also use Xamarin for access to native gaming APIs like SpriteKit, or cross-platform options like CocosSharp and UrhoSharp.

How To Code C++ In Visual Studio For Mac

Try it and let us know what you think

Get started by downloading the Community edition of Visual Studio for Mac for free to begin developing ASP.NET Core web apps, Unity games, and Android and iOS mobile apps, all in C#!

We’re very proud of this release and we want to hear what you think – please, send us your feedback! Leave a comment below, use Visual Studio for Mac’s “Report a Problem” or “Provide a Suggestion” dialog (within the Help menu) to provide feedback, or join the conversation in the Visual Studio for Mac community forums.

Today we are announcing the release of Visual Studio for Mac version 7.6. Our focus with this release has been to improve product reliability in various areas, with a special focus on the code editing experience. We have also made several fixes that improve IDE performance. Finally, we’ve extended our support for Azure functions with the addition of new templates and the ability to publish your function to Azure from within the IDE.

This post highlights the major improvements in this release. To see the complete list of changes, check out the Visual Studio for Mac version 7.6 Release Notes. You can get started by downloading the new release or updating your existing install to the latest build available in the Stable channel.

Improving reliability of the Code Editor

We’ve focused our attention on improving the reliability of the code editor in Visual Studio for Mac and have addressed several issues with the code editor. In particular, we want to highlight the following fixes to issues many of you have reported:

  • We fixed an issue where Quick Fix menu items don’t display if source analysis is disabled.
  • We also addressed a widely reported issue where tooltips wouldn’t disappear.
  • We fixed an issue where IntelliSense seems to fail, resulting in red “squiggles” continuing to hang around in the editor even though there were no errors.
  • We improved IntelliSense for F# developers. There was an issue where you could not use “.” for autocompletion, but we’ve fixed this and various other F# IntelliSense issues.
  • We made improvements to JavaScript syntax highlighting.

Improving performance of the IDE

One of the top reported bugs in previous releases has been performance issues in the editor. Having a fast and reliable code editor is a fundamental part of any IDE and an important part of any developer’s workflow, so we’ve made some improvements in this area:

  • We improved tag-based classification for C# with PR #4740 by reusing existing Visual Studio for Windows code, which should improve typing performance in the editor.
  • We now support no-op restore of NuGet packages when opening a solution. This change speeds up NuGet restores on solution load.

We’ve also added many more small fixes that improve startup time and reduce memory consumption of the IDE.

Richer support for Azure Functions

Azure functions are a great way to quickly get up and running with a serverless function in just a few minutes. With this release, we have introduced new templates for you to choose from when creating your Azure Functions project:

C++ In Visual Studio For Mac

Microsoft Visual Studio For Mac

These new templates allow you to configure access rights, connection strings, and any other binding properties that are required to configure the function. For information on selecting a template, refer to the Available function templates guide.

X Code

Another major part of the Azure functions workflow that we are introducing with this release is publishing of functions from Visual Studio for Mac to the Azure Portal. To publish a function, simply right-click on the project name and select Publish > Publish to Azure. You’ll then be able to publish to an existing Azure App Service or use the publishing wizard to create a new one:

Visual Studio Community Mac

For information on publishing to Azure from Visual Studio for Mac, see the Publishing to Azure guide.

Share your Feedback

Addressing reliability and performance issues in Visual Studio for Mac remains our top priority. Your feedback is extremely important to us and helps us prioritize the issues that are most impacting your workflow. There are several ways that you can reach out to us:

Visual Studio For Mac Tutorial

  • Use the Report a Problem tool in Visual Studio for Mac.
    • We are enhancing the Report a Problem experience by allowing you to report a problem without leaving the IDE. You’ll have the ability to automatically include additional information, such as crash logs, that will help our Engineering team narrow down the root cause of your report more effectively. This will be introduced in an upcoming servicing release to 7.6 that will be available in the Stable channel within the next few weeks.
  • You can track your issues on the Visual Studio Developer Community portal where you can ask questions and find answers.
  • In addition to filing issues, you can also add your vote or comment on existing issues. This helps us assess the impact of the issue.